To have a game we need a hero to play as. Considering the story we opted to create revolved around time travel and sci-fi elements it was decided that the player character would be futuristic and wear a power suit/armour of sorts with a gun on the arm to allow the player to shoot. We wanted the future federation of the story to have a sterile look and decided on a white and light/pale blue to be the colour scheme with hints of grey and black to break up the design. these colours will also stand out against most background and colours. We wanted the player characters armour to also match this design ethic with white as a base colour with light blue trim/lighting on the design. To get inspiration we looked through other action platformer characters among other things. Below are said inspirations for the design of the hero. These characters influence the design for the armour in many ways, such a the shape and style of it. You can see pieces of each in the final design even if only in subtle ways. one of the big issues was getting a helmet design right and what style of visor to use.






