Here is a video showcasing the full game from start to finish
https://www.youtube.com/watch?v=aRAbKhnTgrw
Here is a video showcasing the full game from start to finish
https://www.youtube.com/watch?v=aRAbKhnTgrw
The main boss throughout the story and in the finale of our game comes with 2 animation sprite sheets. The first (left) is the attack animation, in this sequence the boss is raising his arms and lowering them as he prepares to throw energy balls at the player. The second animation (right) is a simple idle animation showing cape movement.
As the main ground minion that the boss of this level controls. We wanted to have a droid of some kind. The droid we have created is heavily influenced by Star War the force awakens BB8. However with a slight colour variation to match the consistency of the final boss.
The same ball shaped design was used for the flying minions.
When creating the final level, we knew that we wanted the setting to be in space and aboard a spaceship. Our interpretations of what a spaceship will look like were minimalistic, spaceship corridors are usually empty and sanitized, so it made sense to have too many assets in the foreground and background. For this level, we designed a simple corridor with large spacious windows so the player can see the cosmos in the background and to further have that immersive effect and an awareness of the setting. For the minimalistic effect we only decided to create single pillars to also further show a slight depth of field in the foreground and lastly a moving vertical platform.