
After trialling the previous sprite sheet on unity, we came across a problem. As unity reads each image as a frame, we had to make at least 20-24 separate images with slight movements in each image to create 1 second of animation. Above is the Idle sprite sheet we are going to use, although it may not be visible in this picture, each image differs from the one adjacent to it giving the animation a fluent looking movement as an end product. The arms are missing on this sprite sheet for a good reason. While playing the game, your character will be shooting at the same time, unity will recognise the commands given, replacing the idle arm into a shooting animation. when the player has stopped firing, the software will switch make to its original arm movements seen in the sprite sheet below.


The same process is used for the running animation seen above. To achieve a fluent running animation I had to create 24 separate images and alter them individually by eye to create a smooth flowing running motion. Once again this sheet is missing the cannon arm for the same reason as it had to be removed to allow the software to recognise both running arm animation and shooting animations simultaneously. An image of the running arm sprite is seen below.
