Level 4: Futuristic Design

Corridor 3 Corridor Foreground Pillars Platform

When creating the final level, we knew that we wanted the setting to be in space and aboard a spaceship. Our interpretations of what a spaceship will look like were minimalistic, spaceship corridors are usually empty and sanitized, so it made sense to have too many assets in the foreground and background. For this level, we designed a simple corridor with large spacious windows so the player can see the cosmos in the background and to further have that immersive effect and an awareness of the setting. For the minimalistic effect we only decided to create single pillars to also further show a slight depth of field in the foreground and lastly a moving vertical platform.